![]() You can also choose through a variety of Psionic Enhancements. These weapons deal a d6 of psychic damage and disappear after they hit the target you throw them at, when you dismiss them for free, or after you let go of them. Or should I say psychic blades? The Soul Knife subclass from the Psionics UA can create weapons as a Bonus Action with their Psychic Blade feature: these are finesse weapons that you can dual-wield, and throw 30 feet normally and up to 60 feet with disadvantage. You can choose your Roguish Archetype at level 3 and of course the Master of Shadows needs shadowy blades. Don’t give your enemy a moment to hit you. The key to playing Zed well is much like the key to playing Rogue well in 5e: keep mobile and be everywhere at once. Second level Rogues get Cunning Action, letting them Dash, Disengage, or Hide as a Bonus Action. Of course the main appeal of Rogues is their Sneak Attack, letting them add a d6 of damage against any enemy who’s close to another ally, or you have advantage on by attacking them from the shadows.įinally your Shadow Order is well-versed in Thieves’ Cant, a secret code that neither the Noxians nor the Kinkou understand. You also get Expertise in two skills that you know: I’d opt for Stealth as well as Intimidation from your background, so you can sneak up on someone and go “boo!” before cutting out their throat. Regardless Rogues get proficiency in 4 skills from the Rogue list: choose Stealth, Perception, Acrobatics, and Athletics so you can keep to the shadows and strike at the perfect time. Starting off as a Rogue for the extra proficencies, also because no shit you’re a ninja. (Artwork by Riot Games) THE BUILD LEVEL 1 - ROGUE 1 As for your two languages again it doesn’t matter, so pick something fun. And of course your Shadow Order can provide you with a Safe Haven if needed, giving you a safe place to hide if your half-brother is looking for you. ![]() Much like the Kayn build we’ll be going with the Faction Agent background, only this time you’re the faction head! Much like your protegee you get Insight proficiency as well as Intimidation since you’re a spooky shadow man. The only thing we’d ever really use Strength for is Athletics, and we can get proficiency in the skill to remedy that. 8 STRENGTH - Again you’re not a tank, and Strength simply isn’t needed for this build.He has his own order but he isn’t getting any free beers. ![]() 10 CHARISMA - Zed runs around in Shredder cosplay and half his voice lines are literally just him grunting.If fighting is sure to result in victory then you must fight! 12 INTELLIGENCE - The art of war is a game of intelligence.CON is also tied to some of our clone abilities. 13 CONSTITUTION - Just because Zed isn’t a tank in-game doesn’t mean some extra tenacity (not the CC reduction type) isn’t appreciated.It’s also a requirement to multiclass after all. 14 WISDOM - To be a master you need to be wise wise enough to know you enemy and how to exploit their weakness.15 DEXTERITY - Being a ninja is about swiftness and precision, and doing sick backflips and parkour.Flash is a powerful summoner spell: use it to make some stylish plays. Intuitive Motion lets you add a d4 to any Acrobatics check you make or check involving land vehicles, because of all your training with the Kinkou apparently taught you how to drive a cart as well as do back-flips? But of course the main reason I said to take this race was for Magical Passage, giving you a one-time cast of Misty Step per Long Rest. You get Courier’s Speed for 5 feet of extra movement from your Zeal, and You can also choose one language on top of Common: if Ionian is a language choose that, but Elvish is pretty close I suppose? Your Dexterity increases by 2 and you can increase one stat of your choice by 1: choose Wisdom for some later Feat investment. Zed is a Human but due to my continued determination to avoid using the Variant Human race (and also because we really don’t need a Feat in this build except maybe Skulker) we’ll be grabbing Flash from Mark of Passage from Eberron. Shadow Slash - Both Zed and his shadows need an arsenal of weapons that are always on-hand and are ready to both slash and throw.Ĭontempt for the Weak - Zed passive is what makes him an assassin, quickly killing anyone who’s already hurt. Man I wonder how we’re going to recreate that? Living Shadow - Of course the core of Zed’s kit is his shadow clones. Regardless this build isn’t just a straightforward “lol Echo Knight 20″ so I hope those of you who want to play the edgy shadow ninja boy are pleased. ![]() I honestly don’t care much about Zed as I feel like his popularity has sort of died down as his meta relevance has waned. I’ll be honest the only reason for this build is that it’s the most obvious build to make with the new Echo Knight from Explorer’s Guide to Wildemount, and it would be an injustice not to do so.
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